Credit3Course Introduction《3D and space》 is a professional elective course for students of College of Design and Art. The task of this course is to enable science students who have no foundation in design art to master the basic concepts, rules of form, language of form, components, design principles and design methods of THREE-DIMENSIONAL modeling, finally understand and master the basic pri...
Credit3Course IntroductionThe primary role of Human-Computer Interaction Design is to bridge technologies and human contexts and to provide interaction interface and channels between artifacts and users. The goal of the course is to grasp the design methods of interactive elements and patterns in different HCI channels and develop skills, experience, and ability in applying methods/principles o...
Credit3Course IntroductionThis course is the core course for industrial design , emphasizing the study of the "human-centered" design method. Based on the human factors and laws of the three levels of human physics, cognition, and perception, the theoretical knowledge and tools of human body measurement, information processing and acquisition, and emotional analysis will be introduced. Use 3D s...
Credit5Course IntroductionThe Design Studio 2 is an advanced required course for the junior of the Industrial Design major. It is a project-based course and will be taught in separated project groups by multiple teachers collaboratively. The course will provide students 6 project topics which are related to their future career development in Industrial Design, i.e.: Intelligent Equipment, Smart...
Credit5Course IntroductionThe Design Studio 1 is an advanced required course for the junior of the Industrial Design major. It is a project-based course and will be taught in separated project groups by multiple teachers collaboratively. The course will provide students 6 project topics which are related to their future career development in Industrial Design, i.e.: Intelligent Equipment, Smart...
Credit3Course IntroductionThis course is "Exhibition Design" . Ground in the principles of designing for exhibitions. It based the skills for space and exhibition design, including: developing a brief and working with title, design principles for graphics, circulation, lighting and accessibility, presenting ideas to title, and the practicalities of production. The visual material includes conce...
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